![]() With a good selection of abilities and great teamfight presence, Dazzle is a hero to watch out for. At level 2, the slow increases after 1 second, and at levels 3 and 4, the. His Weave will detract armor from enemies and increase armor for his allies, making his team stronger as time passes. Abilities Casts a poisonous spell on an enemy unit, causing damage and slowness over time, and eventual paralysis. Dazzle is also a good initiator, if not a bit frail. His Poison Touch inflicts a variety of status ailments, making it a great disable. He can keep his allies healed up with Shadow Wave, which also lets him push creep waves and do AoE damage. Dazzle's signature ability is Shallow Grave, which lets him effectively render an ally unkillable for 5 seconds, but that's not all Dazzle can do. He has a great array of spells that lets him heal and strengthen his teammates or weaken his enemies, though he needs more exp than most supports to be truly effective. Venomancer’s damage-over-time abilities are easier to heal through with numerous Shadow Waves than other types of damage, and it’s simple to time a Shallow Grave until the last possible second to save a teammate from them.Dazzle is a ranged intelligence hero who is usually played as a support. However, be sure to use Shadow Wave on that ally immediately after, or they will die from Heartstopper Aura when the Shallow Grave ends! ![]() Reaper’s Scythe is very predictable and gives you plenty of time to react with Shallow Grave: just keep a close eye on allies below 50% health. Shadow Wave will hit Clockwerk every time when he’s fighting with an enemy inside Power Cogs.ĭue to Clockwerk’s steady damage output, Dazzle has plenty of time to Shallow Grave anyone Clockwerk initiates on. Phantom Lancer has high base armor which counters Dazzle’s physcial damage based spells in lane. Can be activated to deal 30/40/50 damage to all enemies and heal all allies by 30/40/50HP within 1200 radius Mana cost 50/75/100 CD. Whenever a unit is affected by one of Dazzle's abilities, they lose/gain 1/2/3 armor for 8/10/12 seconds. Filter: This Week This Month Last 3 Months Last 6 Months Last 12 Months Ranked Season 4 Ranked Season 3 Ranked Season 2 Ranked Season 1 Patch 7.33 Patch 7.32 Patch 7.31 Patch 7.30. ![]() Phantom Rush and Spirit Lance allow Phantom Lancer to trivially catch Dazzle even in the back line of a fight. Whenever Dazzle casts an ability all of his abilities' cooldowns are reduced by 1/1.5/2s Bad Juju. Learn how to counter and when to pick Dazzle from our list of counters and matchups updated for the current meta. during the very early stages you want to. How to use abilities (Early Game) Dazzle can be a perfect support between early and late game if he stays and supports a good durable. Create, share and explore a wide variety of DotA 2 hero guides, builds and general strategy in a friendly community. Juxtapose and Doppelganger conjures too many illusions for Dazzle to deal with, given he has no inherent movement- or AoE-abilities. Find top Dazzle build guides by DotA 2 players. It lets himself or an ally dodge all of Poison Touch’s effects, for long enough to recover their Blink Dagger. It can be used remove Dazzle from the fight at a time he could have saved someone. Each invocation of the Nothl realm helps it further permeate the surroundings of our own. ![]() If it is cast on a low-enough-health unit at least 1 second into Shallow Grave’s duration, the Shallow Grave will end during the imprisonment, and the target will take lethal damage when released. 250 Good Juju reduces all item Cooldowns by 50 and becomes an active ability that can be cast on allied units to refresh all item cooldowns. Song of the Siren can be used to initiate a fight with superior positioning, potentially zoning Dazzle’s high-impact spells out of the fight.Īstral Imprisonment is a versatile nuisance: Mirror Image’s illusions can easily walk straight at Dazzle and attack him, due to Dazzle’s lack of reliable AoE nukes or disables.Įnsnare roots Dazzle or his allies, making it harder to stay in range of Dazzle’s saving abilities. At level 2, the slow becomes twice as powerful after 2 seconds, and at levels 3 and 4, the target is stunned for 1 second after the slow. Casts a poisonous spell on an enemy unit, causing it to take damage over time and be slowed for a set-in time. Ice Blast negates healing from Shadow Wave, and lasts longer than Shallow Grave.Ĭulling Blade kills any target under the health threshold, even through Shallow Grave. Ability Name: Ability Description: Details: Poison Touch. ![]()
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